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This is a blog dedicated to cataloging and reviewing the best Flash role-playing games in existence!

These games are all free and available online. Just scroll down, or click the Archives links on the left to quickly browse to the review you want.

Saturday, September 8, 2007

RPG #2: Caravaneer Review

One part Oregon Trail, one part Mad Max, Caravaneer puts you in the post-apocalyptic future with no family, no job, and no resources except for a rifle, a donkey, and 1000 dollars left to you by your now-deceased uncle. From this, you can gradually build an economic empire, overthrow the government, or become a bandit who roams the wastes robbing unfortunate caravans.

Caravaneer takes a little while to become familiar with, but once you do, it's an addictive and very enjoyable RPG. The creator, Dmitry Zheltobriukhov, has told me he was heavily influenced by the Fallout series, and it shows. There is a vast array of weaponry and equipment with which you can arm yourself and your henchmen, and every town has a unique economy to exploit. The game is very open-ended: if it weren't for the tactical turn-based combat and occasional cues to advance the plot, you might almost think you were engaged in an economic simulation.

For those who need it, here is my formula for starting the game: you begin in Poca Cosa, the southeasternmost town in the world of Caravaneer. Click on the building with the sheriff's badge to receive your inheritance. Then click on the shop (the "S" building) and buy as many small, medium, and large canteens for your water as you can. Fill up at the well, then buy 50 food and forage at the market (the "M" building). Then buy as much leather as you can and head for Caganel.

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