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This is a blog dedicated to cataloging and reviewing the best Flash role-playing games in existence!

These games are all free and available online. Just scroll down, or click the Archives links on the left to quickly browse to the review you want.

Wednesday, October 10, 2007

RPG #12: Sinjid: Shadow of the Warrior Review

Sinjid is a classic Flash RPG that plays a bit like a demo, albeit a demo with a fully-realized leveling and skill tree system, a good combat engine, and an interesting town to explore. The plot of Sinjid starts out pretty intriguingly: you are the infant son of Hattori, a legendary warrior fighting against the evil Lord Baka. After Lord Baka assaults your town, Fujin fights his way over to Hattori, who hands you over and instructs Fujin to take you to a hidden refuge in the mountains. As you grow up, Fujin trains you to be a badass ninja warrior. By the time the game starts, your training is almost over with.

Unfortnuately, all this plot is really just a bald justification for having you fight a linear series of one-on-one, one-on-two, or one-on-three Final Fantasy-style battles. In theory, you're proving your readiness to go out into the world and fight Lord Baka. In reality, you're just playing a demo whose author couldn't be bothered to create actual missions or battles with plot significance.

Despite Sinjid's limitations, however, what is there is actually quite good. There is a decent variety of equipment, abilities, and well-animated enemies, and there are many different ways you can develop your character, depending on what fighting style you're aiming for. The game has some very nice graphics, and the music is pretty decent as well. As long as you're not looking for a game that tells a story as you play or introduces you to any characters worth mentioning, you should enjoy Sinjid just fine.

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